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   In Cooperation With  

Twelve specialized sessions on technology and entertainment. Industry Leaders
Share their Experiences and insights in this explosive area of technology.
For detailed information visit the Conference Sessions Page


Tuesday June 27, 2006

10:30 AM Driving New Revenues With Digital Technologies

How enhanced TV and mobile TV content will help broadcasters heighten viewer loyalty and
keep viewers tuned in longer, increasing ratings.  Topics of Dicussion Will Include:

1. The formats that promise to drive revenue
2. The effect of PVR's on the existing advertising model
3. Strategies to overcome the challenges faced wtih increasingly fragmented audiences
4. Consumer preferences and attitudes towards 1-Ads, interactivity, enhanced TV and mobile TV
5. Case studies from concept creation to delivery from leading broadcasters

 12:00 PM Digital Home Entertainment: Battle of The Titans

After Cisco's announcement this year to buy Scientific Atlanta, it is clear the landscape has
shifted dramatically. With rivals such as Tivo, Motorola, and others trying to break into the market,
the digital living room is poised to become a surging marketplace. It is estimated that worldwide units
are going to soar to 95.4 million units by 2010 from a current 50+ million currently. Come listen to
our panel of experts discuss what to expect and the functionality users will demand in this rapidly
changing landscape.

1:30 PM Keynote Presentation: The New Wave of Video-on-the-Go

3:00 PM Mobile Entertainment everywhere: an overview of Mobile TV

This session will discuss recent Mobile TV trends in the USA and discuss what worked
and what didn’t, how the Mobile TV viewer behaves and how new pricing and programming
models need to be integrated into the business case.

  • The State of The Mobile TV Market
  • The quality of the broadcast and consumer reactions: will quality issues in these
         early stages have long term negative effects on the consumer adoption?
  • Challenges and lessons learned
  • How important is audio to the quality of the experience and of the service?
  • What types of content do mobile viewers want to watch and when?
  • How often does the mobile viewer tune in and for how long?
  • Why are mobile viewers tuning in? Passing the time, staying updated, amusement.
  • How will new broadcast standards integrate with existing infrastructure?


    Wednesday June 28, 2006

    10:30 AM   Digital Asset Management Case Studies for Media & Entertainment:
      

    12:00 PM Bandwith, Bandwith, Bandwith

    Every year new bandwidth hungry services are being introduced, just as new compression algorithms
    come on stream, demand for bandwidth increases. The main pressure is on the last few kilometers.
    Can ADSL provide enough bandwidth for triple play (TV, telephone and data) services to the home?
    How will Wimax fit into the equation, and when we get all the signals into the home, how will they be
    distributed? Our panel provides a valuable insight into many aspects of these problems


    1:30 PM
    Mobile Gaming: Who's Playing and Why?

    The forecast for the mobile games market predicts revenues in the excess of $8 billion by 2009,
    but how does the industry work, and who are actually playing games? This panel is an introduction
    to the mobile games business. Attend this workshop if you are new to the industry or want a
    refresher of the basics of the business. Through detailed explanations and an interactive exercise
    you will learn vital tips on making a mobile game launch a success, how consumers are
    downloading games and what the different industry terms mean.


    3:00 PM Digital Asset Management Case Studies for Media & Entertainment:     


    Thursday June 29, 2006

    10:30 AM  Networking in The House

    This panel will help you understand the options and challenges involved in distributing entertainment
    content among PCs, HDTVs and audio components throughout the home.
    Next generation entertainment
    systems will require some type of in-house distribution system to make audio and video content available
    on a variety of playing platforms. Those distribution systems could include LANs, Wi-Fi, power lines
    (HomePlug), coaxial cable (Cable Home), as well as emerging technologies like high-speed Bluetooth
    (WiMedia) and ultra-wideband. This session will review the cost,  capabilities, and constraints of each
    of these options.
     
     


    12:00 PM Digital Asset Management Case Studies for Media & Entertainment:

    Conference Ends

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